For my final AP Computer Science project in June 2008, I worked with Brandon Liu and Yuzhi Zheng to develop FINALE, a falling block game based on the PSP game Lumines. The object of the game is to match colored blocks into squares, which are cleared away when the “time bar” passes them. Clearing more squares in each pass of the time bar gives an exponentially larger number of points.
Here are some screenshots. (I’m happy to say our graphical presentation was spectacular, with all graphics, backgrounds, and game pieces custom designed in Inkscape.)
- Main Menu
- Instructions
- Matching squares - zooming animation
- Multiple levels and particle-based explosions
- The Final Level - How long can you survive?
- High Scores





